Work

Mobile-first websiteConcept project

Designed for the way people actually browse.

A concept mobile website for Ninefold Coffee, a fictional neighborhood café — built from a 390-pixel screen up, not a desktop layout squeezed down.

TypeConcept project · fictional businessScreensHome, Menu, Item, NavigationStatusConcept only · no client, no launch
View Interactive Demo Opens the clickable prototype: menu, ordering flow, navigation. A fictional café — nothing is real or sent.
Ninefold Coffee concept — Menu screen
Ninefold Coffee concept — Home screen
Ninefold Coffee concept — Item detail screen

Mobile isn’t a smaller desktop. It’s a different set of decisions.

Designed

Four core screens for a café website — home, menu, item detail and a full-screen navigation layer — plus the sticky ordering bar that ties them together.

Intended to

Answer the three things a café visitor wants — is it open, what’s good, how do I order — inside the first screen, one-handed.

Considerations

The thumb zone, 44-point touch targets, one sticky primary action, compact hierarchy, chips instead of dropdowns, and type sized for arm’s length.

Ninefold Coffee concept — Home
HomeOpen status, two big actions and this week’s special, all inside the first screen.
Ninefold Coffee concept — Menu
MenuCategory chips, tall list rows and a 44-point add button on every item.
Ninefold Coffee concept — Item detail
ItemA segmented size control, radio rows for milk, and a sticky add-to-order bar.
Ninefold Coffee concept — Navigation layer
NavigationA full-screen layer with five large links, today’s hours and a call button.
Ninefold Coffee concept — Home screen, first viewport

Hierarchy

One screen, three answers.

Before any scrolling: the café is open until six, ordering ahead is one tap, and the menu is the other. The headline is set in a serif so it reads warmly at arm’s length; everything below it is secondary by design.

The green bar at the bottom is sticky. Wherever a visitor scrolls, the primary action stays under the thumb.

Ninefold Coffee concept — Navigation layer

Navigation

A place, not a dropdown.

Five links at 40 pixels each, with a one-line hint under each — big enough to hit without looking. Hours and a call button live inside the menu, because that’s what people open a café menu to find.

Close is a 44-point target in the same corner as the button that opened it.

01

Thumb first

The primary action lives in the bottom third of the screen. Secondary actions can live anywhere.

02

Touch targets

Every control is at least 44 points tall. List rows are taller, so a miss still lands on the right item.

03

One thing per screen

One headline, one action, one supporting line. If a screen needs a paragraph, it’s the wrong screen.

04

Chips over dropdowns

Categories, sizes and options are visible and tappable — never hidden behind a native select.

05

Type for arm’s length

Body copy at 16 pixels or larger, prices set in tabular figures, headlines that stay legible in sunlight.

06

Fast to scan

Price, status and quantity carry the information. Words are for the things numbers can’t say.

Design details

Warm, quiet, thumb-sized.

Typography

Good coffee, close to home.Serif display at 44px · system sans at 16px+ for everything tappable

Color
#2f5d50
#1c1a17
#f7f3ec
#fffdf9
#7a746a

Green is the one color that means “order.” It appears nowhere else.

Components
Order aheadSee the menuEspressoFilterPastry
Ninefold Coffee concept — Menu
Ninefold Coffee concept — Item
Ninefold Coffee concept — Navigation

Interaction. Add, choose, navigate — each with a target the size of a fingertip.

About this project. Ninefold Coffee is not a real business, and this is not client work. It is a self-initiated concept built by Snyder Creative Studio to show mobile-first design thinking. Every name, price and address in the screens is placeholder content, nothing was launched, and no results are claimed.

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